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It is important to note that it is the Ammunition which dictates which "Class" of animal it is most suited for and not the actual weapon itself. Therefore one must look at the ammunition details rather than the weapons themselves to determine which type of ammunition is most well-suited for each animal and then find the appropriate weapon using that ammunition type.

For most weapons there is at least two types of ammunition is available. For firearms such as Rifles and Pistols these are generally divided in two types; ammunition with high expansion value and ammunition with a high penetration value.

  • Expansion is commonly used to ensure a quick kill as the expansion will cause high damage and severe bleeding, especially on vital hits. However, this is highly dependent on achieving enough penetration to reach vitals.
  • Penetration is typically used when deep penetration is needed (e.g. shooting the front of an animal or even at a quarter from front/rear). Higher penetration ammunition is also useful in situations where you encounter an animal which is of a higher class than your current ammunition/weapon. Example of this is using the .243 rifle which uses Class 2-6 ammunition and running into a Roosevelt Elk which is a Class 8 animal. In such a situation it is better to use high Penetration (typically Polymer-tipped ammunition) rather expansion focused ammunition.

For Shotguns and Bows (including crossbows) there is no expansion / penetration specific ammunition. Instead these weapons have shells, arrows or bolts with different class ranges. For these weapons you have more versatility when hunting as you can easily switch from hunting rabbits (Class 1) to hunting Roosevelt Elks (Class 8) by simply changing ammunition rather than changing weapon. As an example when using a shotgun you would simply switch from Birdshot to Slugs.

Rifle Ammo

Caliber Type Class Range Pen Exp Weight Price
.223 Polymer-Tip 2–4 150 m 20 3 0.01 Weight Icon Cash Icon 350
Soft-Point 10 12 Cash Icon 220
.22H Polymer-Tip 1-2 150 m 15 3 0.05 Weight Icon Cash Icon 300
Soft-Point 7 10 Cash Icon 200
.22LR Jacketed Hollow-Point 1 100 m 5 10 0.01 Weight Icon Cash Icon 200
Truncated Cone 17 1 Cash Icon 250
.22-250 Polymer-Tip 2-4 150 m 25 3 0.01 Weight Icon Cash Icon 375
Soft-Point 12 15 Cash Icon 230
.243 Polymer-Tip 2–6 150 m 30 4 0.02 Weight Icon Cash Icon 530
Soft-Point 15 17 Cash Icon FREE (2)
.270 Polymer-Tip 4–8 150 m 35 5 0.03 Weight Icon Cash Icon 700
Soft-Point 17 24 Cash Icon 440
.30-06 Polymer-Tip 4–8 150 m 45 13 0.03 Weight Icon Cash Icon 850
Soft-Point 19 53 Cash Icon 590
.30-30 Hollow-Point 2–6 75 m 17 17 0.02 Weight Icon Cash Icon 480
Soft-Point Round Nose 35 4 Cash Icon 220
.300 Polymer-Tip 7–9 150 m 42 14 0.03 Weight Icon Cash Icon 950
Soft-Point 21 60 Cash Icon 720
.303 Polymer-Tip 4–8 150 m 40 12 0.04 Weight Icon Cash Icon 880
Soft-Point 20 53 Cash Icon 610
.308 Polymer-Tip 4–8 150 m 44 13 0.03 Weight Icon Cash Icon 850
Soft-Point 22 52 Cash Icon 690
.338 Polymer-Tip 7–9 150 m 45 16 0.05 Weight Icon Cash Icon 1050
Soft-Point 22 68 Cash Icon 790
.45 Pellet Hollow-Point 2–4 50 m 15 70 0.01 Weight Icon Cash Icon 200
Round Nose 27 6 Cash Icon 300
.45-70 Hollow-Point 4–9 75 m 20 27 0.03 Weight Icon Cash Icon 660
Soft-Point Flat Nose 40 6 Cash Icon 390
.470 Full Metal Jacket 9 75 m 100 23 0.03 Weight Icon Cash Icon 2660
Soft-Point 25 100 Cash Icon 2000
.50 Ball Minié Ball 4–8 200 m 40 30 0.01 Weight Icon Cash Icon 450
Round Ball 3–7 100 m 30 30 Cash Icon 300
.50 Polymer-Tip Sabot 4-8 200 m 42 20 0.01 Weight Icon Cash Icon 500
Hollow-Point Sabot 20 60 Cash Icon 450
6.5mm Polymer-Tip 4–8 200 m 40 4 0.03 Weight Icon Cash Icon 650
Soft-Point 20 20 Cash Icon 400
7.62x54R Soft-Point 3–7 150 m 15 17 0.01 Weight Icon Cash Icon 380
7mm Polymer-Tip 4–9 150 m 40 12 0.04 Weight Icon Cash Icon 880
Soft-Point 20 53 Cash Icon 610
9.3x74R Polymer-Tip 5–9 150 m 40 12 0.01 Weight Icon Cash Icon 880
Soft-Point 20 53 Cash Icon 610

Notes

(1) Currently there is no penetration ammunition available in this caliber.
(2) The free .243 ammunition is to ensure players have a means to make money.

Handgun Ammo

Caliber Type Class Range Pen Exp Weight Price
.357 Flat Nose Hard-Cast 2–6 50 m 50 4 0.01 Weight Icon Cash Icon 350
Jacketed Hollow-Point 12 18 Cash Icon 220
.44 Flat Nose Hard-Cast 3–8 50 m 70 16 0.02 Weight Icon Cash Icon 530
Jacketed Hollow-Point 17 70 Cash Icon 260
.45 Flat Nose Hard-Cast 2–5 50 m 17 70 0.02 Weight Icon Cash Icon 530
.45 Colt Full Metal Jacket 55 6 Cash Icon 600
.454 Flat Nose Hard-Cast 4–9 50 m 100 23 0.03 Weight Icon Cash Icon 770
Jacketed Hollow-Point 25 100 Cash Icon 440
10mm Hard Cast Flat Nose 2–6 50 m 50 8 0.01 Weight Icon Cash Icon 280
Jacketed Hollow-Point 12 36 Cash Icon 350

Shotgun Ammo

Gauge Type Class Range Pen Exp Weight Price
.410 Birdshot 1 25 m 0 0 0.05 Weight Icon Cash Icon 200
10 GA Birdshot 1 25 m 0 0 0.05 Weight Icon Cash Icon 200
Buckshot 4–7 5 0 Cash Icon 600
Slug 6–9 50 m 45 22 Cash Icon 950
12 GA Birdshot 1 25 m 0 0 0.05 Weight Icon Cash Icon 180
Buckshot 2–5 5 0 Cash Icon 530
Slug 4–8 50 m 40 19 Cash Icon 880
16 GA Birdshot 1 25 m 0 0 0.05 Weight Icon Cash Icon 180
Buckshot 2–4 5 0 Cash Icon 530
Slug 4–7 50 m 37 16 Cash Icon 880
20 GA Steel Birdshot 1 25 m 0 0 0.05 Weight Icon Cash Icon 150
Birdshot
Buckshot 2–4 4 0 Cash Icon 500
Slug 4–7 50 m 33 16 Cash Icon 800

Arrows

Grain Class Range Pen Exp Weight Price
300 gr. Arrow 1–2 20 m 10 0 0.06 Weight Icon Cash Icon 530
300 gr. Bolt 1–2 30 m 10 0 Cash Icon 600
350 gr. Trad. Arrow 1–3 20 m 15 0 0.07 Weight Icon Cash Icon 500
420 gr. Arrow 2–7 50 0 Cash Icon 700
420 gr. Bolt 2–7 30 m 50 0 Cash Icon 770
540 gr. Trad. Arrow 4–7 20 m 75 0 0.08 Weight Icon Cash Icon 750
600 gr. Arrow 7–9 90 0 Cash Icon 880
600 gr. Bolt 7–9 30 m 90 0 Cash Icon 950
700 gr. Trad. Arrow 8–9 20 m 90 0 0.09 Weight Icon Cash Icon 900
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