TheHunter: Call of the Wild Wiki

In theHunter: Call of the Wild, ammunition is vital to more than just the ability to shoot wildlife. Every animal has a class rating associated with it, which helps determines appropriate ammunition to use, as it is the ammunition that determines whether a shot will be effective, ineffective, or even overkill (see Integrity). This is shown in the ammunition's info as "recommended class." The weapon itself has no bearing on the ability to kill an animal, outside of the ammunition type it uses.

For most weapons, there is at least two types of ammunition available.

For Rifles and Pistols, these are generally divided in two types: ammunition with a high expansion value and ammunition with a high penetration value.
For Shotguns and Bows this isn't really the case. Instead these weapons have even more focus on the animal class. They tend to have more versatility when hunting, as you can easily switch from hunting White-tailed Jackrabbits (Class 1) to hunting Roosevelt Elks (Class 7) by simply changing ammunition instead of switching guns at Outposts, or carrying multiple.

  • Expansion can cause high damage and severe bleeding, especially on vital hits. However, this is highly dependent on achieving enough penetration to reach the vitals. Ammo with high a high expansion value is commonly used to ensure a quick kill.
  • Penetration determines how deep the shot will go before stopping. Ammo with a high penetration value is typically used when it is specifically needed (e.g. shooting the front of an animal, or even at a quarter from front/rear). Higher penetration ammunition is also useful in situations where you encounter an animal which is of a higher class than your current ammunition/weapon. An example of this is using the Ranger .243 rifle, which uses Class 2-6 ammunition, on a Roosevelt Elk, which is a Class 7 animal. In such a situation, it is better to use high penetration, typically polymer-tipped ammunition, rather than expansion focused ammunition.


Rifle Ammo

Caliber Type Class Range Penetration Expansion Weight Price
.22LR Truncated Cone 1 100 m 1 17 0.01 250
Jacketed Hollow-Point 5 10 200
.22H Polymer-Tip 1-2 150 m 15 3 0.05 300
Soft-Point 7 10 200
.22-250 Polymer-Tip 2-4 150 m 25 3 0.01 375
Soft-Point 12 15 230
.223 Polymer-Tip 2–4 150 m 20 3 0.01 350
Soft-Point 10 12 220
.243 Polymer-Tip 2–6 150 m 30 4 0.02 530
Soft-Point 15 17 Free [1]
.270 Polymer-Tip 4–8 150 m 35 5 0.03 700
Soft-Point 17 24 440
.30-06 Polymer-Tip 4–8 150 m 45 13 0.03 850
Soft-Point 19 53 590
.30-30 Soft-Point Round Nose 2–6 75 m 35 4 0.02 220
Hollow-Point 17 17 480
.300 Magnum Polymer-Tip 7–9 150 m 42 14 0.03 950
Soft-Point 21 60 720
.303 British Polymer-Tip 4–8 150 m 40 12 0.04 880
Soft-Point 20 53 610
.308 Polymer-Tip 4–8 150 m 44 13 0.03 850
Soft-Point 19 52 690
.338 Mag Polymer-Tip 7–9 150 m 45 16 0.05 1050
Soft-Point 22 68 790
.45 Air Rifle Pellet Round Nose 2–4 50 m 27 6 0.01 300
Hollow-Point 15 70 200
.45-70 Soft-Point Flat Nose 4–9 75 m 40 6 0.03 390
Hollow-Point 20 27 660
.470 Nitro Express Full Metal Jacket 9 75 m 100 23 0.03 2660
Soft-Point 25 100 2000
.50 Ball Minié Ball 4–8 200 m 40 30 0.01 450
Round Ball 3–7 100 m 30 30 300
.50 Polymer-Tip Sabot 4-8 200 m 42 20 0.01 500
Hollow-Point Sabot 20 60 450
6.5mm Polymer-Tip 4–8 200 m 40 4 0.03 650
Soft-Point 20 20 400
7.62x35mm Polymer-Tip 3–6 150 m 32 7 0.01 530
Soft-Point 15 21 350
7.62x39mm Polymer-Tip 2–6 150 m 34 5 0.01 300
Soft-Point 16 20 200
7.62x54R Soft-Point 3–7 150 m 15 17 0.01 380
7mm Mag Polymer-Tip 4–9 150 m 40 12 0.04 880
Soft-Point 20 53 610
9.3x74R Polymer-Tip 5–9 150 m 40 12 0.01 880
Soft-Point 20 53 610

Handgun Ammo

Caliber Type Class Range Penetration Expansion Weight Price
.357 Flat Nose Hard-Cast 2–6 50 m 50 4 0.01 350
Jacketed Hollow-Point 12 18 220
.44 Flat Nose Hard-Cast 3–8 50 m 70 16 0.02 530
Jacketed Hollow-Point 17 70 260
.45 Colt Full Metal Jacket 2–5 50 m 55 6 0.03 600
Flat Nose Hard-Cast 17 70 0.02 530
.454 Flat Nose Hard-Cast 4–9 50 m 100 23 0.03 770
Jacketed Hollow-Point 25 100 440
10mm Auto Hard Cast Flat Nose 2–6 50 m 50 8 0.01 280
Jacketed Hollow-Point 12 36 350

Shotgun Ammo

Gauge Type Class Range Penetration Expansion Weight Price
.410 Birdshot 1 25 m 0 0 0.05 200
10 GA Brass Birdshot 1-2 25 m 0 0 200
Buckshot 4–7 5 0 600
Slug 6–9 50 m 45 22 950
10 GA Plastic Birdshot 1-2 25 m 0 0 200
Buckshot 4–7 5 0 600
Slug 6–9 50 m 45 22 950
12 GA Birdshot 1 25 m 0 0 180
Buckshot 2–5 5 0 530
Slug 4–8 50 m 40 19 880
16 GA Birdshot 1 25 m 0 0 180
Buckshot 2–4 5 0 530
Slug 4–7 50 m 37 16 880
20 GA Steel Birdshot 1 25 m 0 0 150
Birdshot
Buckshot 2–4 4 0 500
Slug 4–7 50 m 33 16 800

Arrows

Style Grain Class Range Pen Exp Weight Price
Regular 300 gr. Small Game Point 1-2 20 m 10 0 0.06 530
420 gr. Broadhead 2-7 50 0.07 700
600 gr. Broadhead 7-9 90 0.08 880
Bolt 300 gr. Small Game Point 1-2 30 m 10 0.06 600
420 gr. Broadhead 2-7 50 0.07 770
600 gr. Broadhead 7-9 90 0.08 950
Traditional 350 Grain Broadhead 1-3 20 m 15 0.07 500
540 Grain Broadhead 4-7 75 0.08 750
700 Grain Broadhead 8-9 90 0.09 900
  1. This is free ammo for your starting rifle to ensure players always have a way of making money