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The Trophy Rating is an evaluation of an animal's trophy, such as antlers or horns. If an animal features no distinct trophy, their weight will usually be used to determine its trophy rating. Trophy rating is only comparable within the same species - there's no point in comparing a White-Tailed Jackrabbit trophy rating to that of a Blacktail Deer.

Trophy Rating generally determines the medal you get when harvesting an animal:

  • If the animal has no trophy organ (for example female deer), then the medal is NONE (X)
  • If the Trophy Rating is lower than 20% of the animal's maximum trophy rating, then the medal is BRONZE
  • If the Trophy Rating is between 20% and 60% of the animal's maximum trophy rating, then the medal is SILVER
  • If the Trophy Rating is between 60% and 90% of the animal's maximum trophy rating, then the medal is GOLD
  • If the Trophy Rating is between 90% and 100% of the animal's maximum trophy rating, then the medal is DIAMOND
  • GREAT ONE is the highest medal rating. This class (10) is extremely rare and has some very rare characteristics, also reflected in a trophy rating score that is far outside the usual range.

Harvest Check[]

Harvest checks determine whether the animal was downed ethically and effectively. If the harvest check is failed, the medal is lowered by 1 level (so potential Diamond becomes Gold, potential Gold becomes Silver and so on).

To pass the harvest check, you need to meet these 4 conditions:

  • Correct Ammo Class: Every animal in the game falls into a specific Animal Class - for example White-tailed Jackrabbit is a class 1 animal, Blacktail Deer is class 4 and so on. Specific ammo types can be used on different classes - for example: The .243 ammo can be used on classes 2 through 6. This means that you can use .243 ammo to down a Blacktail Deer (class 4) but not a White-tailed Jackrabbit (class 1).
  • The Animal must not be Shot more than Two Times: You can't expect to shoot the animal 8 times and still get the highest possible rewards, so make sure to aim for vital organs.
  • Trophy Organ must be Intact: Trophy organs are typically antlers, horns, or skulls, so avoid shooting the animal in the head to pass this check. The safest thing to do is aim for the lungs or heart.
  • Hit a vital organ: This is to ensure the shots are ethical and the animal dies as quickly as possible; aim for the heart, lungs, liver, neck, or brain to pass this check. Note that damaging the brain usually means damaging the skull and failing the requirement mentioned above. Spinal cord shots are considered unethical and not a vital organ, even though in the game they make the animal die very quickly. Lastly, this requirement is passed automatically in case of small game, such as White-tailed Jackrabbits or Mallards.

Bonuses[]

For each harvest, you can get additional XP and cash rewards through 2 bonuses:

Quick Kill Bonus[]

The bonus is based on the time an animal takes to die after the hit. The shorter the time, the higher the bonus gets.

  • Minimum: 0% - The animal dies after a long period of time from bleeding out, usually due to poor shot placement.
  • Maximum: 100% - The animal dies on the spot or runs a few meters away from the spot where it was shot

Consecutive Harvests Bonus[]

This bonus merely indicates that all animals that were killed were also harvested. It requires 5 consecutive harvests to get the maximum monetary reward of a kill. If one animal that was killed was not harvested before the game was exited, this bonus falls to 0%.

  • 1st harvest - 20%
  • 2nd harvest - 40%
  • 3rd harvest - 60%
  • 4th harvest - 80%
  • 5th harvest - 100%

Difficulty Level[]

The Difficulty Level reflects how "big" the animal is in terms of Trophy Rating and how aware the animal is of its environment. This means that at a higher difficulty level, the animal will pose a bigger challenge to hunt and will require more skill to call and stalk. The Minimum Difficulty Level for all Species is 1 - Trivial and the Maximum Difficulty Level can vary depending on the species (3 - Very Easy | 5 - Medium | 9 - Legendary). Every difficulty has a range of trophy rating values. Typically diamond badge specimens are of the maximum difficulty level of the species. However, on rare occasions lower difficulty animals can have a large enough trophy rating to allow for a diamond badge.

An example could be the Red Deer. Diamond specimens are usually found with difficulty Level 9 (Legendary), but on rare occasions a Level 8 (Mythical) may spawn with a high enough trophy rating to qualify for the diamond medal.

The difficulty levels are as follows:

1 - Trivial

2 - Minor

3 - Very easy

4 - Easy

5 - Medium

6 - Hard

7 - Very hard

8 - Mythical

9 - Legendary

10 - Fabled (only Great Ones)

Animal Difficulty Levels | Table[]

Animal Level
Merriam's Turkey 1-3 (Very Easy)
Mallard
Cinnamon Teal
Harlequin Duck
Scrub Hare
White-tailed Jackrabbit
European Hare
Musk Deer
Roe Deer
European Rabbit
Whitetail Deer *
Mountain Goat 1-5 (Medium)
Bighorn Sheep
Pronghorn
Rocky Mountain Elk
Lesser Kudu
Warthog
Springbok
Gemsbok
Wild Boar
Reindeer
Blue Wildebeest
Roosevelt Elk
Moose *
European Bison
Plains Bison
Caribou
Iberian Mouflon
Beceite Ibex
Ronda Ibex
Gredos Ibex
Southeastern Spanish Ibex
Javan Rusa
Sambar
Axis Deer
Mule Deer
Blackbuck
Fallow Deer
Blacktail Deer
Chamois
Feral Goat
Feral Pig
Sika Deer
Canada Goose
Cape Buffalo 1-9 (Legendary)
Water Buffalo
Red Deer *
Black Bear *
Brown Bear
Grizzly Bear
Gray Wolf
Iberian Wolf
Eastern Gray Kangaroo
Red Fox
Coyote
Side-Striped Jackal
Eurasian Lynx
Puma
Mountain Lion
Lion
Saltwater Crocodile

* Whitetail deer, Red Deer, Black Bear, Fallow Deer and Moose exist as Great Ones with Difficulty Level 10: 'Fabled'.

Trophy Type and Trophy Rating[]

Trophy Type is a specific characteristic of the Species (Weight, Skull Size, Antlers, Horns, Tusks) on which the Trophy Rating (TR) will be based on. The Trophy Rating is a value given to the size/weight of the trophy; thus, a larger trophy gives you a higher rating. The trophy rating provides at maximum 500 Kill Score.

Animal Trophy Type Minimum TR Maximum TR
Canada Goose Weight 3,2 9.4
Mallard 0,7 2,1
Scrub Hare 1,5 5.9
White-tailed Jackrabbit 1,9 7.0
Side-Striped Jackal 13,2 32.3
Red Fox 2 15.6
Lynx 16,0 30.7
Coyote 33 63.1
European Hare 2 7.2
Harlequin Duck ? 8.0
Cinnamon Teal ? 5.1
Musk Deer Fangs 0 276.7
Roe Deer Antlers 0 99.2
Springbok 57 122.9
Fallow Deer 0 279.7
Blacktail Deer 0 197.2
Whitetail Deer * 0 283.3
Javan Rusa 0 160 (?)
Sambar 0 180 (?)
Red Deer * 0 278.9
Blue Wildebeest 17,0 41.8
Roosevelt Elk 0 423.1
Moose * 0 305.4
Reindeer 65 478
Caribou ? 478
Mule Deer 0 349.8
Axis Deer 0 241.3
Lesser Kudu 0 35.8
Warthog Tusks 15 64.6
Wild Boar 7 160.2
Black Bear * Skull 12,0 25.2
Brown Bear 16,0 30.8
Grizzly Bear ? 74.3
Puma 30 43.3
Lion 35 53.9
Gray Wolf ? 43.3
Iberian Wolf 30 43.3
European Bison Horns 4 300.3
Plains Bison ?? 245.7
Cape Buffalo 51 168.1
Water Buffalo 154 186.1
Blackbuck 17.5 146.9
Iberian Mouflon ? 199.4
Gredos Ibex ? 112.1
Beceite Ibex ? 212.9
Ronda Ibex ? 119.9
Southeastern Spanish Ibex ? 99.6
Merriam's Turkey Combined ? 4.6
Eastern Gray Kangaroo Length ? 530
Saltwater Crocodile ? 1100

* Whitetail deer, Red Deer, Black Bear, Fallow Deer and Moose exist as Great Ones with a much higher Trophy Rating.

Session Score[]

The Session Score is the final rating of the harvest and it's a combination of the medal, animal's difficulty, harvest check and the quick kill bonus. The Session Score ranges between 0 and 1000, though only animals with the highest medal can score 1000, as shown in the table below. The score ranges between 0 and 100%.

The exact score calculation and bonuses can be found in the Harvest Screen by mouse-hovering the scores.

Medal Score
None 0 - 400
Bronze 400 - 600
Silver 600 - 800
Gold 800 - 950
Diamond 950 - 1000

Special thanks to "Rizkz"for the Breakdown of the Rating system

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